![]() It’s odd, especially because when using a pad, the game feels relatively okay. Is it me? I don’t think so, and having played GT Sportthis week and had an actual track day, I’m more sure that it’s Project Cars 2 than ever. ![]() Games such as F1 2017and DiRT have been relatively plug and play, but Project Cars 2 has been an arduous affair of tweaking settings, spinning, tweaking again and then spinning less. Just as I noticed during the hands-on event, Project Cars 2 seems to have twitchy, unpredictable handling when using a wheel – and for the last two weeks, I’ve been trying to fix it.Ĭustomising the settings on my Fanatec wheel further has slowly improved things, but it’s a slow task of trial and error. I was expecting something similar to every other racing game, but as I coaxed my BMW off the gravel for the third time, I realised something was different. (That means an Audi R8 or a BMW E30 around the full Brands Hatch circuit, as you’ll know if you follow me on Twitch.) As with most reviews, I began testing Project Cars 2 by simply loading up a time trial with a car and track I was familiar with. That’s not good.įast forward a few months, and I’ve found the same issues with the final game. ![]() Not challenging because of how hard it was, but because of how unpredictable it felt. Having driven several cars around tracks in real life, and used racing sims such as Gran Turismo and Assetto Corsa for the last 20 or so years, I found Project Cars 2 quite challenging. I tested Project Cars 2 at a preview event several months before the game’s launch, and I found the handling relatively strange. ![]()
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