Stop with the extra Bonus Actions from items and fire dips that don't cost any consumable items. Likewise someone drawing a Greatsword and approaching to striking distance shouldn't really "surprise" you at all.įix Haste so it grants an extra attack instead of an extra full action. That's plenty of time for a high Perception quick reflex enemy to notice and react by spreading out or even firing an arrow. A mage who casts a Fireball has to speak and conjure the fire before the spell is launched. I would allow a Perception check against stealth or invisibility when attack intent is declared, or simply roll Initiative if the attacker can be seen. If they want to have a good game, they should work to downplay the alpha strikes that make even the hardest encounters redundant. It's all of the above that really snowballs and underlines the weakness of a turn-based system. It's creating Magic Items that grant extra Bonus Actions you can use to off-hand attack with a torch-dipped Hand Crossbow standing in a pool of poison wearing Broodmother's Revenge.Īnd finally, it's casting three Fireballs before initiative even kicks in. It's not allowing enemies to roll Perception against stealthy or invisible PC's. It's dropping Haste and Invisibility potions around like candy. Paladins emptying all their smite spell slots and using another smite with Pommel Strike. It's Fighters doing Action Surges with torch-dipped weapons. It's surprise attacks giving you one full turn too many. The balance problem is not just being able to alpha strike with spells. But I wouldn't object to application of 5e rules here, though I'd miss being able to cast a spell and Misty Step, or cast a cleric spell and Healing Word in particular. I remain on the fence about using levelled spells as Actions and Bonus Actions, even if the Quickened Spell case were allowed (though admittedly I have only played a sorceror once and may be wrong in my assumption that this is not something a sorceror would be able to do many times a day). only be used for a single attack, the dash/disengage/hide action, or use an object". I can definitely agree with a change to make "the "Action" granted by Haste. Some people agree with what you said-getting rid of this restriction-for various reasons. Per 5e rules, you cannot cast one leveled Action spell and one leveled Bonus Action spell in the same turn. none of the above restrictions are in BG3. Something like 2*spell level, so Quickening a Fireball costs 6 points.Īdditionally, the "Action" granted by Haste can only be used for a single attack, the dash/disengage/hide action, or use an object per 5e rules. This could alternatively be balanced by higher sorcery point costs. Otherwise you can get easily the Fireball + Fireball occurrence. At the very least, this restriction should be followed for Quickened spells. Thus, a Quickened spell falls under the "no leveled Action + leveled BA spell" rule. Quicken turns an Action-cost spell into a Bonus Action-cost. I’m not sure whether even that would be permitted under 5e?Per 5e rules, you cannot cast one leveled Action spell and one leveled Bonus Action spell in the same turn. Thunderwave nearby enemies and Misty Step away) given the spells that use bonus actions don’t tend to be attacking ones. I’m not so fussed about - and in fact like - being able to cast one levelled spell as an action and another as a bonus action (e.g. I agree casting multiple levelled spells as actions seems massively overpowered and would definitely be on board for limiting that. Not being hugely knowledgeable about 5e, I’m not sure how it should work. Imagine sorcerers with quicken spell and haste. Being able to use any amount of spell slots is kinda fun but.
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